I've been passionate about games for as long as I know. I like designing them, storyboarding; design interfaces and in-game art.
I started as a graphic designer for T-shirtfactory.com where I designed all sorts of prints using vectors, was a fun journey learning Illustrator until I got my first job in game development.
Hired as a Junior Graphic Artist at Witch Hut thought me a lot about game design, animation and user interface. Here I grew up to Lead Graphic Artist and Team Leader. Doing casual games was the thing for me at my next job also at Sparkware Technologies.
Feeling like I could do more than casual games I got a job as concept artist in Ubisoft working on triple A games such as Watch Dogs 2 and Ghost Recon Wildlands. I learned a lot about illustration and concept art and kept on working as freelance in those fields after I moved to Sweden.
Work Terms
I usually do a mock-up for the work I am about to do, so the sketches are usually free, but I do require at least 30% advance money before I continue with the work.
The rest of the service is paid after the product is finished, but I deliver the high-resolution only after I am payed in full.