Work hard, play hard
I started my Unity "career" during my BA in psychology. I took a course with a professor who was the CEO of a company that made games to help rehabilitate people with brain injuries. I found her work so fascinating that I asked her for an internship at her startup. I did QA work for a few months and got hired after graduating. While working as QA engineer, I started taking online courses in Unity and C# to help the developers at the company. I've continued to take these courses and create my own games for the last few years.
Work Terms
At the moment I'm fully available for work. I work a maximum of 8 hours per day. I like working by checkpoints. Meaning, we set some milestones before starting and the product will be delivered accordingly.
Communication can be done by email, phone, or any messaging service