I am a creative, positive, and enthusiastic individual with a talent for problem-solving a knee for eye detail, and high-quality producing animated assets.
I am a creative, positive, and enthusiastic individual with a talent for problem-solving a knee for eye detail, and high-quality producing animated assets. I've been working as a video game animator for more than 10 years. I am an experienced user for 3ds Max and Maya.
While I consider myself a character animator, I have a strong interest and background in animation tech, creating rigs, Pipelines, and the production processes. I have developed new ways/processes of using existing/creating new rigs to create animations and enjoy working with programmers to develop effective and user-friendly processes.
Special skills: Gameplay animation, Hand key animation, Rigging, Animation process & pipeline, Animation direction, Unity & mentor juniors.
Work Terms
Hours operation