I'm a self-taught 3D Artist and modeler with one year of experience in sculpting, modeling, texturing, rigging, compositing, rendering for CG and 3D print. Excellent in modeling realistic, mythical or cartoony characters and creatures based on existing 2d concept art or designing them my self, or based on ideas provided by clients. I also do environment and props.
Software i'm proficient with: ZBrush, 3ds-max, blender, photoshop, substance painter, keyshot, mudbox, topogun, Headus UV layout, xnormal. I'm fast learner, i constantly learn new skills and improve old ones, and i constantly expand list of software i use.
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