I do character game animation, motion capture and cinematics in video games. I use software such as Maya, Motionbuilder, and 3Ds max for CGI. I also edit full motion video, pre rendered cutscenes and in game cinematics. I also do Previsualization for games, movies, television and film. I work with game engines and virtual environments that use hardware technology like Oculus Rift, Kinect and Faceware technologies.