all will be satisfied eventually
Long short story, I'am working as QA at one of the biggest mobile game developer named Gameloft. So this would be another positive point since I have experience to work in team, both with QA team and Developer/Engineer team.
Outside the cubic, am also dedicating my time and skills as freelance UI/UX designer. Anyway, I can short down my UI/UX workflow as follows;
- Open discussion with client to drive missions into one vision
- Acknowledge the user story/journey (target users)
- Creative concept & Designing the scratch
- Troubleshooting
- Arranging moodboard
- Creating flowchart
- Creating low fidelity & high fidelity wireframe
- Creating design element and asset
- Designing UI for web and mobile platform
- Responsiveness UI
- Prototyping
- Hand off elements & assets
- etc
Work Terms
- Effective working hours would be 5 to 6 hours in a day (synchronize with the timeline given)
- Daily reporting at the end of the working hours
- Pivot scheme is always discuss_able
- No blaming means open to any critics and suggestions
*Payment terms:
- Payment must be sent right after the final touch is ready to be handed off. Meaning, all requested design will be given after client sends the payment invoice
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