3D Artist / 3D Modeler / 3D Animator
Creative and skilled 3d Artist / 3d Modeler with over 6 years of experience. Great analytical skills, quickly anticipating pipeline needs to enhance modeling workflow, rigging, texturing/painting productivity, and animation requirements for gaming, VR, architectural visualization and cinematic. Bachelor’s Degree in Architecture.
Worked on AAA worldwide game projects as MotoGP2015, Sébastien Loeb Rally Evo, Warthunder, etc.
Skills:
- 3D Modeling (character modeling, hard-surface modeling, architectural modeling, etc.)
- Digital sculpting (replicating aesthetic and dynamic form, and adding detail to enhance the
underlining 3d modeling pipeline)
- Texturing (UV mapping, hand-painted textures, PBR textures, baking textures (normal, AO, etc.)
- 3D rigging/Animation (preparing and animating 3D models)
- 3D Rendering (setting up models, materials, and lights, making final visualization)
Software knowledge:
- Autodesk 3Ds Max
- Autodesk Maya
- Pixologic Zbrush
- Substance Painter
- Substance Designer
- 3D Coat
- Adobe Photoshop
- Unreal Engine 4
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