I am able to provide the full spectrum of 3D production pipeline. From previsualization to rendered product. This includes the 2D design phase and storyboarding, then moving on to modeling, rigging, texturing, animation, lighting, rendering, and compositing. I have three full years of experience using Maya, Zbrush, Mari, Photoshop, Premiere, and Nuke. I am currently training on becoming equally proficient in 3DS Max, Unity, and Unreal.