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Design & Art sculpting

3D Artist | Modeling | Texturing

$50/hr Starting at $100

I'm a 3D Artist specialized in creating 3D assets for games, collectibles & film/tv, focusing on characters and props. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.

About

$50/hr Ongoing

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I'm a 3D Artist specialized in creating 3D assets for games, collectibles & film/tv, focusing on characters and props. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.

Skills & Expertise

3D Asset Design3D Character Design3D Character Modeling3D Characters3D Design3D ModelingArtistAutodesk MayaBlenderBlender 3DCharacter DesignConcept ArtHigh Poly ModelingLow PolyLow Poly Game DevelopmentLow Poly ModelingMarmoset ToolbagModelingSculptureSubstance PainterTexturingUV MappingZBrushZbrush ModelingZbrush Sculpting

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