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Skills

  • 3D Modeling
  • High Poly Modeling
  • Low Poly Modeling
  • Marmoset Toolbag
  • Substance Painter
  • Texturing
  • UV Mapping
  • ZBrush
  • Zbrush Modeling
  • Zbrush Sculpting
  • Character Art
  • Character Design
  • Concept Art
  • Low Poly
  • Low Poly Game Development

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Services

  • 3D Artist | Modeling | Texturing

    $50/hr Starting at $100 Ongoing

    Dedicated Resource

    I'm a 3D Artist specialized in creating 3D assets for games, collectibles & film/tv, focusing on characters and props. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV...

    3D Asset Design3D Character3D Character Design3D Character Modeling3D Characters

About

I'm a 3D Artist specialized in creating 3D assets for games, collectibles & film/tv, focusing on characters and props. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.
Previously, I worked for seven years as a Graphic Designer and Creative Director in advertising, collaborating with marketing teams in companies and agencies. I managed projects and teams while honing my creative and technical skills, always driven by my passion for visual storytelling. This experience gave me a strong foundation in teamwork, feedback, and meeting tight deadlines. Today, I bring all these skills into my journey in the 3D industry.