I'm a 3D Artist specialized in creating 3D assets for games, collectibles & film/tv, focusing on characters and props. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.
Previously, I worked for seven years as a Graphic Designer and Creative Director in advertising, collaborating with marketing teams in companies and agencies. I managed projects and teams while honing my creative and technical skills, always driven by my passion for visual storytelling. This experience gave me a strong foundation in teamwork, feedback, and meeting tight deadlines. Today, I bring all these skills into my journey in the 3D industry.