As a 3D Generalist I use a variety of software, platforms, and rendering environments to create textures for environments, characters, objects, and props. Some of the most common types of software, include Maya, MudBox, ZBrush, Substance Painter, Photoshop, Nuke , After Effect. Great knowledge in Vray, RenderMan, Mental Ray, Shaders, and UV Layout/Editing. In addition to being flexible and responsive, I have a fantastic eye for detail – particularly when it comes to presentation and meeting deadlines.