3D Genertalist
As a 3D Generalist I use a variety of software, platforms, and rendering environments to create
textures for environments, characters, objects, and props. Some of the most common types of
software, include Maya, MudBox, ZBrush, Substance Painter, Photoshop, Nuke , After Effect.
Great knowledge in Vray, RenderMan, Mental Ray, Shaders, and UV Layout/Editing.
In addition to being flexible and responsive, I have a fantastic eye for detail – particularly when it
comes to presentation and meeting deadlines.