I offer a range of game art services including 3D modeling, character design, texturing, and sculpting in tools like ZBrush. I also provide asset creation for games and support with Unreal Engine projects.
I dedicate a set number of hours each week to ensure timely delivery and focus on the specific needs of your project.
The programs I work with include Maya, Blender, ZBrush, Substance Painter, and Unreal Engine.