Transforming ideas into captivating game visuals.
I'm a licensed Game Artist and a recent graduate from the School of Games in Cologne (2021).
I'm just starting my journey in the game industry, but I'm passionate about creating digital worlds and bringing unique ideas to life.
One of my biggest passions is 3D sculpting, especially in ZBrush, where I enjoy crafting detailed characters and models from scratch. This creative process allows me to bring out the depth and personality in my designs.
As a Game Artist, I focus on turning creative concepts into engaging visuals. Whether it’s designing characters or game assets, I love the process of shaping ideas into something that players can interact with and enjoy.
Although I'm still building my experience, I approach every project with dedication and enthusiasm, always aiming to improve my craft.
I work with a variety of industry-standard tools, including Maya, Blender, ZBrush, Substance Painter, and Unreal Engine. ZBrush, in particular, is a tool I enjoy using to sculpt and refine detailed models, pushing the limits of what’s possible in 3D design.
I'm constantly learning new techniques and exploring different styles to broaden my skill set.
Starting out in this industry is both exciting and challenging, but I'm ready to take on new opportunities and grow as a Game Artist.
If you're looking for someone who is passionate, eager to learn, and dedicated to delivering quality work, I'm excited to collaborate on your next project. Together, we can create something truly special
Work Terms
I am available to work 12 hours per week, with flexible working hours to accommodate different time zones. I believe in clear and regular communication, and I prefer using Guru messages or email to keep you updated on the progress of the project. Payment terms can be arranged per project, and I strive to deliver quality work on time. I'm open to revisions and will discuss the scope of changes as needed to ensure your satisfaction. Let's work together to bring your vision to life!
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