I am a C++ programmer with experience in building tools using the OpenGL, SDL and FMOD APIs. I am proficient with the Visual Studio IDE and currently working on building my own small game engine. I pride myself in producing quality work, by completing all my projects in a polished form, and without memory leaks. I am eager to learn new skills and techniques all the time, and I have the ability to stick to deadlines and deliver in a punctual manner.