My involvement on projects is a rotation of numerous roles from 3D/2D concept artist, Modeller/Sculptor, animator, creative director for small teams and world building. During my education I originally gained recognition for my involvements in short CG animations as I aimed for feature film quality in a extremely short production cycles. At the Office I was largely responsible for the development of workflows that allow for a large quantity of production models, produced by a small amount of artists. I constantly polished our methods of asset creation from both a designer's perspective as a production artist's.