Delivering the Highest Quality digitial arts and designs.
Since I was a young boy, games have been my primary passion in life. It didn’t take long before I tried to decipher how they where made. In primary school I analysed the black and white Gameboy sprites, by pressing the pause button repeatedly upon character movement. I witnessed the craft and art behind the entertainment and when I became a teenager, I decided games where going to be my craft as well. At the age of 14 I discovered 3D software, when practically no tutorials where available and I embarked on a mission to educate myself by endless experimentations. I joined a University that taught me the craft of every production cycle within this industry. The University was called NHTV and the program named IGAD(International game architecture and design) At the time they where considered to be one of the best in Europe and I graduated cumlaude.
Upon graduation I worked for 2 small but very passionate virtual reality studios within the Netherlands. At Both studios I worked as a teamlead and as an artlead to ensure the quality of the product is of a modern day standard. I have a very good relationships with both companies upon leaving as we all respect each others craft, but also each others passion and personalities.
One studio worked on a virtual reality space simulator, where the player sits inside a gigantic 14m high machine, that is able to rotate in every direction and simulate the feelings of GeForce while flying and fighting in a virtual reality alien world.
The other studio focussed on the creation of a virtual reality simulation that enforces an empathetic response out of Domestic abuse perpetrators. I guess we achieved some success when we got on television news for the innovation award for applying modernday technology in victim support.