I am graphics programmer with 4 years of R&D experience in Industry. Demo Reel : https://www.youtube.com/channel/UCEYIi_V3b9eAjcLC2iYaFnQ •Some of My Work : 1. Sky Dome and Self Shadows (Personal Game Engine) •Some of the articles I have written: 1. SIMD Matrix Math’s Library 2. Implementing Class Specific new_handler (C++) 3. Memory Pool Implementation (C++) 4. Multithreaded Single Producer Consumer queue - I 5. Multithreaded Single Producer Consumer queue - II 6. Multithreaded Single Producer Consumer queue – III 7. Geometry Shader based occlusion culling. 8. Compute Shader based Image Processing Library 9. Dynamic LODs using Tessellation Shader. 10. Improving performance of Fragment Shader using Tessellation Shader. 11. Overdraw Count and Per Pixel mutex 12. Good knowledge of Multithreading. 13. Understanding Image Filter Separability. https://www.linkedin.com/pulse/understanding-image-filter-separability-paritosh-kulkarni