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Skills

  • Game Development
  • Geometry
  • Performance Engineering
  • Programming
  • Systems Engineering

Services

  • Graphics programmer

    $30/hr Starting at $25 Ongoing

    Dedicated Resource

    I am graphics programmer with 4 years of R&D experience in Industry. Demo Reel : https://www.youtube.com/channel/UCEYIi_V3b9eAjcLC2iYaFnQ •Some of My Work : 1. Sky Dome and Self Shadows (Personal Game...

    Game DevelopmentGeometryPerformance EngineeringProgrammingSystems Engineering

About

Performance and realistic rendering

I am graphics programmer with 4 years of R&D experience in Industry.
I have also founded start up in augmented reality domain and successfully sold it. Here I have developed in house game engine and image recognition modules. I have completed MSc from Fergusson College with distinction. I have major in operating systems and system programming. I am following your work.

Demo Reel : https://www.youtube.com/channel/UCEYIi_V3b9eAjcLC2iYaFnQ
Github : https://github.com/PixelClear

•Some of My Work :

1. Sky Dome and Self Shadows (Personal Game Engine)
https://youtu.be/5-fmn419loI
2. Shadow Mapping with Spot Lights
https://youtu.be/yijqC0wsFno
3. Asset Loading, Bump Mapping, Multiple Point lights, Blinn-Phong light model
https://youtu.be/y6pST97CjXo
4. Instanced Rendering
https://youtu.be/oxAG2Q0N_8I
5. Augmented Reality On Flash Cards (Personal SDK)
https://youtu.be/5XAFQSE0GfY
6. Augmented Reality On Book (Personal SDK)
https://youtu.be/LrH5-TDEEJ0

•Some of the articles I have written:

1. SIMD Matrix Math’s Library
https://www.linkedin.com/pulse/simd-matrix-multiplication-paritosh-kulkarni

2. Implementing Class Specific new_handler (C++)
https://www.linkedin.com/pulse/implementing-class-specific-newhandler-paritosh-kulkarni

3. Memory Pool Implementation (C++)
https://www.linkedin.com/pulse/memory-pool-implementation-paritosh-kulkarni

4. Multithreaded Single Producer Consumer queue - I
https://www.linkedin.com/pulse/multi-threaded-queue-one-reader-writer-paritosh-kulkarni

5. Multithreaded Single Producer Consumer queue - II
https://www.linkedin.com/pulse/multi-threaded-queue-one-reader-writer-part-ii-paritosh-kulkarni

6. Multithreaded Single Producer Consumer queue – III
https://www.linkedin.com/pulse/multi-threaded-queue-one-reader-writer-part-iii-paritosh-kulkarni

7. Geometry Shader based occlusion culling.
https://youtu.be/oxAG2Q0N_8I

8. Compute Shader based Image Processing Library
https://youtu.be/yVJW5H0Tk90

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