With nearly 10 years experience in the gaming industry developing the gameplay for AAA titles such as Need For Speed Carbon on PSP or FIFA Street 2012 on PS3/Xbox 360, and more recently implemented TweetEarth, an iPad Twitter client using Unity 3D. I can tackle any game project successfully. Thanks to Unity 3D, a small project that would have taken months to complete can be done in half the time because the game engine, rendering, physics engine, 3D math library is already there and all you need is a excellent gameplay engineer to build a great, fun game.