As a highly skilled and versatile Game Developer, I bring extensive experience in creating innovative and performance-driven games using Unreal Engine 4 and 5. With a strong foundation in C++ programming and expertise in integrating C++ with Blueprint scripting, I specialize in building immersive gameplay mechanics, robust systems, and visually engaging experiences.
My portfolio includes developing complex projects such as ShootOut, a first-person shooter game where I designed and implemented combat systems, animations, and core gameplay mechanics. Additionally, I have created multiplayer games like BlasterShooterGame with intricate environments and seamless functionality.
Beyond Unreal Engine, I have a diverse background in Unity game development, including multiplayer systems with Fish Networking and adapting applications for various platforms. I have worked on AR and VR projects such as MeetUsAR App, optimizing performance for Android devices while enhancing user interfaces to deliver high-quality experiences.
Key strengths include:
Advanced knowledge of C++, C#, and Java for game logic and system development.
Proficiency in memory management, debugging, and performance optimization.
Strong understanding of game engines, including Unreal Engine and Unity.
A collaborative mindset and commitment to delivering projects on time with excellence.
With a passion for creating captivating gaming experiences, I am eager to bring my technical expertise, creativity, and problem-solving skills to new challenges.
Attachments (Click to Preview)
-