Dedicated to delivering the highest quality product possible. I have all the skills necessary to take your game from conception through to production.
I run an independent game development company based out of San Francisco. In addition to creating my own games, we do a lot of freelance work for others as well.
I have been studying character artistry for a number of years, and have recently begun practicing professionally.
While I have a wide range of artistic capabilities, I also have a long list of technical experience with C# and Unity-based development. I'm also experienced developing and optimizing for mobile platforms. In short, I'm a talented artist with a broad skill set that can be adapted to any situation.
Beyond that, I think fast and learn even faster. My favorite thing to do on a job is develop new strategies to make that job easier while maintaining quality.
Work Terms
I am incredibly flexible and will try to be available at whatever hours you need me.