To design anything used by people independent of medium or across media with human experience as an explicit outcome and human engagement as an explicit goal.
Over 13 years of bringing user-centered visionary talent to Internet communications technology.
10+ years experience in UX and IA design and development for mobile/web-based systems including wireframe/user-flow, user interface/user experience design, product development, and multimedia/graphic design.
Expert in Adobe Creative Suite (PhotoShop, Illustrator, InDesign, etc.) Proficient on both Mac and Windows OS. Advanced skills using Omnigraffle (Mac) and Axure (Windows) for creating interactive wireframes. Working knowledge of Agile, PHP, HTML5/CSS3, Java for mobile.
Creative and strategic problem solving to help interpret stakeholder's goals and help outline the project's business requirements. Primary UX objective is to reach as many people as possible through in-depth usability research and simple information architecture.
Excellent communicator, I can articulate the "Why" and the "How" behind innovate UX design strategy. I make technology accessible to all users, to clients, development teams, and stakeholders. Using analytics and research to support best practices and avoid UX design pitfalls that may alienate less proficient users.
I have extensive diversity training in multi-cultural approaches to HCI, from older adults to accessibility requirements, as well as, UX design strategy and development experience. I maintain a UX/UI Design blog and attend conferences to collaborate, incorporate and disseminate ideas and better understand industry challenges.
Work Terms
No spec work: Basically, spec work is any kind of creative work rendered and submitted, either partial or completed, by designers to prospective clients before taking steps to secure both their work and equitable fees. Under these conditions, designers will often be asked to submit work under the guise of either a contest or an entry exam on actual, existing jobs as a “test” of their skill. In addition, the designers normally unwittingly lose all rights to their creative work because they failed to protect themselves by means of a contract or agreement. The clients often use this freely-gained work as they see fit without fear of legal repercussion.
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